Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Nearly killed. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Drafted into Line/Crew |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Phillip Carnall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Gained a contact. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Phillip Carnall join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Voluntarily left Line/Crew |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |