Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Phillip Gray's Contacts or Allies betrays Phillip Gray, ending Phillip Gray's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Marine Academy (Military Academy). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
22 |
Birth or Death involving a family member or close friend. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Voluntarily left Scavenger |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
Commanding officer takes an interest in Phillip Gray's career. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
29 |
Voluntarily left Marine Support |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
33 |
Advanced training in a specialist field |
4 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Continued as Army (Army Support). |
5 |
34 |
Thrown into a brutal ground war |
5 |
34 |
Injured. Fully recovered. |
5 |
37 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
37 |
Continued as Army (Army Support). |
6 |
41 |
Advanced training in a specialist field |
7 |
41 |
Voluntarily left Army Support |
7 |
41 |
Became a Scout (Explorer). |
7 |
43 |
Psychologically damaged by Phillip Gray's time in the scouts. |
8 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
44 |
A prank goes horribly wrong. Gain a Rival. |
8 |
47 |
Graduated. |