Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Pierre Pearson easily defeat. |
1 |
20 |
Gain Enemy if Pierre Pearson don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
25 |
Gain Enemy if Pierre Pearson don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Pierre Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
Make a breakthrough in Pierre Pearson's field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Good fortune |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Pierre Pearson from Pierre Pearson's work. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
43 |
Pierre Pearson's work ends up coming home with Pierre Pearson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Pierre Pearson's Contacts or Allies betrays Pierre Pearson, ending Pierre Pearson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Physician (Scholar). |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Attacked by enemies that Pierre Pearson easily defeat. |
9 |
46 |
Gain Enemy if Pierre Pearson don't already have one. |
9 |
49 |
Forced to muster out. |