Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Pierre Watts do not know what happened to Pierre Watts. There is a gap in Pierre Watts's memory. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Gained a contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Pierre Watts's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
36 |
Pierre Watts do not know what happened to Pierre Watts. There is a gap in Pierre Watts's memory. |
7 |
36 |
Switched to Merchant (Free Trader). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
A good deal ensures Pierre Watts is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |