Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Quincy Ruth easily defeat. |
2 |
23 |
Gain Enemy if Quincy Ruth don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Quincy Ruth do not know what happened to Quincy Ruth. There is a gap in Quincy Ruth's memory. |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
36 |
Quincy Ruth make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
38 |
Voluntarily left Diplomat |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A good deal ensures Quincy Ruth is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Citizen (Colonist). |
7 |
46 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
46 |
Returned to Noble (Diplomat). |
8 |
47 |
Political manoeuvrings usurp Quincy Ruth's position. Gain a Rival. |