Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Ray Graves's Contacts or Allies betrays Ray Graves, ending Ray Graves's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Ray Graves's normal circles. Gain a Contact. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Ray Graves's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Ray Graves's trade routes and contacts, forcing Ray Graves to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Entertainer (Performer). |
6 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
39 |
Works is especially well received and popular, making Ray Graves a minor celebrity |
8 |
42 |
Voluntarily left Performer |
8 |
42 |
Became a Agent (Intelligence). |
8 |
44 |
Rewarded for a successful mission. |
8 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
49 |
Ray Graves's work ends up coming home with Ray Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |