Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Corporate). |
2 |
28 |
Reese Peterson learn something Reese Peterson should not have – a corporate secret, a political scandal – which Reese Peterson can profit from illegally. |
2 |
28 |
Gain a criminal contact. |
2 |
31 |
Promoted to Citizen (Corporate) rank 1. |
3 |
31 |
Continued as Citizen (Corporate). |
3 |
35 |
Advanced training in a specialist field. |
4 |
35 |
Continued as Citizen (Corporate). |
4 |
38 |
A revolution, attack or other unusual event throws Reese Peterson's life into chaos, forcing Reese Peterson to leave the planet. |
4 |
38 |
Tested for psionic powers |
5 |
38 |
Failed to qualify for Enforcer (Rogue). |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
42 |
Survived a risky adventure but gained nothing. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
45 |
Betrayed by a friend. One of Reese Peterson's Contacts or Allies betrays Reese Peterson, ending Reese Peterson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
45 |
Became a Prisoner (Thug). |
7 |
49 |
Joined a prison gang |