Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Reginald Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reginald Rand fail to help. Gain an Enemy. |
1 |
20 |
Reginald Rand's ship is damaged, and Reginald Rand have to hitch-hike Reginald Rand's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Field Researcher). |
7 |
46 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
47 |
Caught cheating in some fashion, advancing Reginald Rand's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
47 |
A rival researcher blackens Reginald Rand's name or steals Reginald Rand's research. Gain a Rival. |
8 |
47 |
Gain an Enemy |
8 |
50 |
Forced to muster out. |