Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Richard Romero's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Victim of a crime |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Betrayed by a friend. One of Richard Romero's Contacts or Allies betrays Richard Romero, ending Richard Romero's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Scout (Courier). |
6 |
41 |
Serve as the courier for an important message from the Imperium. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Richard Romero botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Richard Romero have no idea what happened to Richard Romero – they found Richard Romero's ship drifting on the fringes of friendly space. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Scout (Surveyor) with previous rank. |
8 |
49 |
Richard Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Richard Romero fail to help. Gain an Enemy. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |