Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Riley Butler's business expands, Riley Butler's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Became a Scout (Courier). |
5 |
36 |
When dealing with an alien race, Riley Butler botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Psychologically damaged by Riley Butler's time in the scouts. |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Returned to Drifter (Barbarian). |
6 |
41 |
Moved to a new world. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |