Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Ritthy Washington's time in the scouts. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Ritthy Washington learn something Ritthy Washington should not have – a corporate secret, a political scandal – which Ritthy Washington can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
25 |
Ritthy Washington befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Ritthy Washington's business expands, Ritthy Washington's corporation grows, or the colony thrives. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Imperial trade restrictions force Ritthy Washington out of business. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
43 |
Become leader in social movement. |
9 |
43 |
Gain an Ally and an Enemy. |
9 |
46 |
Graduated. |
10 |
46 |
Returned to Merchant (Merchant Marine). |
10 |
49 |
Embroiled in legal trouble. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |