Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Rolla Howard's Contacts or Allies betrays Rolla Howard, ending Rolla Howard's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Agent (Intelligence). |
4 |
30 |
Rolla Howard's work ends up coming home with Rolla Howard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Rolla Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |