Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Rollin McLachlan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Rollin McLachlan join a gambling circle on board. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Flight). |
5 |
36 |
Rollin McLachlan is blamed for an accident that causes the death of several crew members. Rollin McLachlan's guilt drives Rollin McLachlan to excel. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Survived a risky adventure but gained nothing. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Find an Alien Artifact. |