Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Rudolph Mitchell do not know what happened to Rudolph Mitchell. There is a gap in Rudolph Mitchell's memory. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Rudolph Mitchell Rudolph Mitchell's job. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
39 |
Arrested and charged. |
6 |
39 |
Hired a lawyer to beat the charges. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
42 |
Voluntarily left Enforcer |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Find Ancient Technology. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Rudolph Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |