Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Rufus Wareham gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Victim of a crime |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Rufus Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rufus Wareham fail to help. Gain an Enemy. |
4 |
31 |
Rufus Wareham have no idea what happened to Rufus Wareham – they found Rufus Wareham's ship drifting on the fringes of friendly space. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Voluntarily left Surveyor |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Barbarian). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Drafted into Star Marine |
8 |
47 |
Forced to muster out. |