Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Rupert Frazier learn something Rupert Frazier should not have – a corporate secret, a political scandal – which Rupert Frazier can profit from illegally. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Rupert Frazier learn something Rupert Frazier should not have – a corporate secret, a political scandal – which Rupert Frazier can profit from illegally. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Nearly killed. Fully recovered. |
5 |
38 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Rupert Frazier's Contacts or Allies betrays Rupert Frazier, ending Rupert Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Merchant (Broker). |
9 |
48 |
Amnesia. |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |