Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Ruth Hicks's trade routes and contacts, forcing Ruth Hicks to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
22 |
Join a social movement. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Ruth Hicks blame Ruth Hicks's commander. Gain commander as Enemy. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Ruth Hicks's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Ruth Hicks survey an alien world. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Ruth Hicks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Ruth Hicks's Contacts or Allies betrays Ruth Hicks, ending Ruth Hicks's career. That Contact or Ally becomes a Rival or Enemy. |