Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
20 |
Became a Merchant (Broker). |
3 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Promoted to Merchant (Broker) rank 1. |
4 |
24 |
Continued as Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 2. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
34 |
Make an unexpected connection outside Ruth McKee's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Broker) rank 4. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
A series of bad deals and decisions force Ruth McKee into bankruptcy. Ruth McKee salvages what Ruth McKee can. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
42 |
Ruth McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Ruth McKee do not know what happened to Ruth McKee. There is a gap in Ruth McKee's memory. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |