Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A series of bad deals and decisions force Same Galway into bankruptcy. Same Galway salvages what Same Galway can. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Same Galway's Contacts or Allies betrays Same Galway, ending Same Galway's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Worker (Citizen). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |