Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Involved in a gambling ring. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Same McRae out of business. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Same McRae is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Risk Same McRae's fortune on a possibility lucrative deal and win. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
44 |
Same McRae reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Same McRae sponge off Same McRae's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
46 |
Promoted to Noble (Dilettante) rank 1. |
8 |
46 |
Continued as Noble (Dilettante). |
8 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |