Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Deception as a hobby. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Became a Scholar (Field Researcher). |
3 |
30 |
Make a breakthrough in Satassab Pates's field. |
3 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
32 |
Continued as Scholar (Field Researcher). |
4 |
36 |
Caught cheating in some fashion, advancing Satassab Pates's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
36 |
An expedition or voyage goes wrong, leaving Satassab Pates stranded in the wilderness. |
4 |
36 |
Gain an Enemy |
4 |
36 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
36 |
Voluntarily left Field Researcher |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
38 |
Gain Enemy if Satassab Pates don't already have one. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
40 |
Retired at age 40. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
43 |
Satassab Pates run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |