Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
28 |
Gift causes a former ally to turn on Sean Andrews and betray Sean Andrews. One Ally or Contact becomes an Enemy. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Sean Andrews learn something Sean Andrews should not have – a corporate secret, a political scandal – which Sean Andrews can profit from illegally. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Sean Andrews rise to a position of power in Sean Andrews's colony or corporation. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
37 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
43 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
43 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
45 |
Become deeply involved in politics on Sean Andrews's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
47 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |