Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Performer (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Army (Cavalry) with the new title Private. |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Failed to qualify for Enforcer (Rogue). |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Continued as Drifter (Scavenger). |
5 |
39 |
Attacked by enemies that Sean Mitchelle easily defeat. |
5 |
39 |
Gain Enemy if Sean Mitchelle don't already have one. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
43 |
Sean Mitchelle faith is shaken. |
7 |
44 |
Continued as Believer (Holy Warrior). |
7 |
45 |
Sean Mitchelle secretly provide religious rites for a dying leader or noble, although they do not share Sean Mitchelle's faith. Gain an Ally in the family and a Rival who disagrees with Sean Mitchelle's choice. |
7 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |