Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Sergio Sheils have been following false teachings! |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
26 |
Sergio Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sergio Sheils fail to help. Gain an Enemy. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
Sergio Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sergio Sheils fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Sergio Sheils's time in the scouts. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
Sergio Sheils's ship is damaged, and Sergio Sheils have to hitch-hike Sergio Sheils's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Good fortune |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Sergio Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Worker). |
8 |
45 |
Sergio Sheils is rewarded for Sergio Sheils's diligence or cunning. |