Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Seymour Quaman join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
During a battle, defeat or victory depends on Seymour Quaman's actions. Seymour Quaman actions lead to an honorabe discharge. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Became a Psion (Adept). |
4 |
32 |
Psionic abilities make Seymour Quaman uncomfortable to be around. One contact or ally becomes a rival. |
4 |
32 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Psion (Adept). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Psion (Adept) rank 2. |
6 |
36 |
Continued as Psion (Adept). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
7 |
40 |
Continued as Psion (Adept). |
7 |
43 |
Gain a mentor. |
7 |
44 |
Promoted to Psion (Adept) rank 4. |
8 |
44 |
Voluntarily left Adept |
8 |
44 |
Became a Scout (Courier). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |