Retired Lieutenant Seymour Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 50 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 6 (0)111556
Unreliable, Laconic, Inherited success
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive (Track) 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Persuade 0
Pilot 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Marine Star Marine Lieutenant1 / 02
Drifter Scavenger 01
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Drifter Barbarian 02
Believer Mainstream Believer Lay Person02
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Alyce Labey Enemy 0 5 0 0 Pirian (F/42)
Relationship soured.
Agnes Dunn Rival 1 1 3 1 Hanen (F/61)
Agnes Dunn gains in influence.
Dorsey McLachlan Enemy 0 1 0 0 Ayansh'i (M/29)
Relationship becomes more intense. Rival becomes an enemy.
Helen Romero Rival 2 3 6 3 Ayansh'i (M/47)
Bobby Bowman Ally 6 0 2 4 Urunishani (M/26)
Bobby Bowman belongs to an unusual cultural or religious group.
O-baswebwa Ally 3 0 3 1 Bwap (F/13)
O-baswebwa’s relationships have begun to affect the character.
Joann Learmonth Ally 3 0 1 2 Urunishani (F/63)
Alberto Peters Contact 3 0 3 0 Ayansh'i (M/30)
reconciliation.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Seymour Shackley is blamed for an accident that causes the death of several crew members. Seymour Shackley's guilt drives Seymour Shackley to excel.
2 20 Failed to qualify for Intelligence (Agent).
2 20 Submitted to the draft.
2 20 Became a Marine (Star Marine) with the new title Marine.
2 23 A mission goes disastrously wrong due to Seymour Shackley's commander’s error or incompetence, but Seymour Shackley survive.
2 23 Report commander and gain an Enemy.
2 24 Commissioned in Marine (Star Marine) with the new title Lieutenant.
3 24 Continued as Marine (Star Marine).
3 25 A mission goes wrong; Seymour Shackley and several others are captured and mistreated by the enemy. Gain Seymour Shackley's jailer as an Enemy.
4 25 Became a Drifter (Scavenger).
4 27 Seymour Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 27 Failed to qualify for Explorer (Scout).
5 27 Switched to Drifter (Wanderer).
5 31 Nearly killed. Owe 15,000 for medical bills.
6 31 Became a Believer (Holy Warrior) with the new title Hopeful.
6 33 Seymour Shackley come into conflict with a splinter group Seymour Shackley's own religion which maintains Seymour Shackley's version is the wrong one. Gain 2 Rivals.
7 33 Switched to Drifter (Barbarian).
7 35 Seymour Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 35 Entered Merchant Academy with the Business curriculum.
8 38 Made lifelong friends. Gain 3 Allies.
8 38 Dropped out of the merchant academy.
9 38 Aging Crisis. Owe 50,000 for medical bills.
9 38 Retired at age 38.
9 38 Continued as Drifter (Barbarian).
9 42 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 42 Aging Crisis. Owe 10,000 for medical bills.
10 42 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 46 Seymour Shackley refuse to secretly provide religious rites for a dying leader or noble, because they do not share Seymour Shackley's faith.
11 46 Aging Crisis. Owe 60,000 for medical bills.
11 46 Continued as Believer (Mainstream Believer).
11 49 Seymour Shackley retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 50 Aging Crisis. Owe 60,000 for medical bills.
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