Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Shelton Gardiner have no idea what happened to Shelton Gardiner – they found Shelton Gardiner's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Shelton Gardiner is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Shelton Gardiner do not know what happened to Shelton Gardiner. There is a gap in Shelton Gardiner's memory. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Shelton Gardiner's Contacts or Allies betrays Shelton Gardiner, ending Shelton Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine). |
5 |
33 |
Shelton Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Shelton Gardiner retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Shelton Gardiner come into conflict with a splinter group Shelton Gardiner's own religion which maintains Shelton Gardiner's version is the wrong one. Gain 2 Rivals. |
8 |
39 |
Retired. |
8 |
42 |
Good fortune. |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |