Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
20 |
Find Ancient Technology. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
Assigned to an assault on an enemy fortress. |
4 |
30 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
30 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
5 |
30 |
Continued as Marine (Marine Support). |
5 |
34 |
A mission goes wrong and Sherman Sabilline is stranded behind enemy lines. Ejected from the service. |
6 |
34 |
Became a Scout (Explorer). |
6 |
35 |
Spend several years jumping from world to world in Sherman Sabilline's scout ship. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
40 |
Sherman Sabilline have no idea what happened to Sherman Sabilline – they found Sherman Sabilline's ship drifting on the fringes of friendly space. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
43 |
Moved to a new world. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |