Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
4 |
24 |
Switched to Citizen (Corporate). |
4 |
25 |
Smith Leaby learn something Smith Leaby should not have – a corporate secret, a political scandal – which Smith Leaby can profit from illegally. |
4 |
25 |
Gain a criminal contact. |
5 |
28 |
Continued as Citizen (Corporate). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |
6 |
32 |
Voluntarily left Corporate |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Smith Leaby retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Opponents of Smith Leaby's belief system ambush Smith Leaby. |
8 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
42 |
Smith Leaby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
44 |
Smith Leaby faith is shaken. |
11 |
46 |
Continued as Believer (Holy Warrior). |
11 |
47 |
Smith Leaby is caught in the periphery of a scandal. |
11 |
47 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired at age 50. |