Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Smith Taylor's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Smuggle illegal items onto a planet. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Imperial trade restrictions force Smith Taylor out of business. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Citizen (Corporate) rank 1. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
Smith Taylor learn something Smith Taylor should not have – a corporate secret, a political scandal – which Smith Taylor can profit from illegally. |
7 |
42 |
Promoted to Citizen (Corporate) rank 3. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
46 |
A revolution, attack or other unusual event throws Smith Taylor's life into chaos, forcing Smith Taylor to leave the planet. |
9 |
46 |
Became a Agent (Corporate Agent). |
9 |
48 |
Rewarded for a successful mission. |
9 |
50 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |