Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
A police detective or rival criminal forces Stewart Fletcher to flee and vows to hunt Stewart Fletcher down. Gain an Enemy. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A series of bad deals and decisions force Stewart Fletcher into bankruptcy. Stewart Fletcher salvages what Stewart Fletcher can. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
48 |
Stewart Fletcher refused an offer of inducements to betray Stewart Fletcher's faith. Gain 2 enemies. |