Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Explorer (Scout). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Embroiled in legal trouble. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
A good deal ensures Stewart Ryan is living the high life for a few years. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Scout (Courier). |
4 |
38 |
Psychologically damaged by Stewart Ryan's time in the scouts. |
5 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
42 |
Stewart Ryan come into conflict with a splinter group Stewart Ryan's own religion which maintains Stewart Ryan's version is the wrong one. Gain 1 Rivals. |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
46 |
Find valuable salvage. |
6 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
46 |
Continued as Drifter (Scavenger). |
7 |
50 |
Stewart Ryan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |