Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Sullivan Fergusson out of business. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Good fortune |
3 |
25 |
Continued as Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Sullivan Fergusson to flee and vows to hunt Sullivan Fergusson down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
29 |
Scarred. Fully recovered. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Sullivan Fergusson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Voluntarily left Missionary/Humanitarian |
6 |
33 |
Switched to Merchant (Broker). |
6 |
37 |
A good deal ensures Sullivan Fergusson is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Returned to Believer (Missionary/Humanitarian). |
8 |
45 |
Opponents of Sullivan Fergusson's belief system ambush Sullivan Fergusson. |
8 |
45 |
Severely injured. Owe 5,000 for medical bills. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Sullivan Fergusson's Contacts or Allies betrays Sullivan Fergusson, ending Sullivan Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |