Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Nearly killed. Fully recovered. |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Sumner Connell is rewarded for Sumner Connell's diligence or cunning. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Amnesia. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Sumner Connell is rewarded for Sumner Connell's diligence or cunning. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Intelligence (Agent). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
49 |
Gain Enemy if Sumner Connell don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |