Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Theo Ames is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Theo Ames's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Theo Ames's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Theo Ames have been following false teachings! |
8 |
42 |
Failed to qualify for Journalist (Entertainer). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Courier). |
8 |
44 |
Theo Ames inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
Theo Ames discover a world, item or information of worth to the Imperium. |
9 |
50 |
Promoted to Scout (Courier) rank 2. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |