Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Find Ancient Technology. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
32 |
Offered job by a patron. Now owe him a favor. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
37 |
Theodore Parlow secretly provide religious rites for a dying leader or noble, although they do not share Theodore Parlow's faith. Gain an Ally in the family and a Rival who disagrees with Theodore Parlow's choice. |
5 |
39 |
Continued as Believer (Missionary/Humanitarian). |
5 |
41 |
Opponents of Theodore Parlow's belief system ambush Theodore Parlow. |
5 |
41 |
Nearly killed. Owe 45,000 for medical bills. |
6 |
41 |
Became a Rogue (Enforcer). |
6 |
43 |
Involved in a gambling ring. |
7 |
45 |
Continued as Rogue (Enforcer). |
7 |
47 |
Involved in the planning of an impressive heist. |