Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Thurman Fitzgerald do not know what happened to Thurman Fitzgerald. There is a gap in Thurman Fitzgerald's memory. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Make a breakthrough in Thurman Fitzgerald's field. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
3 |
27 |
Promoted to Scholar (Scientist) rank 2. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
33 |
Caught cheating in some fashion, advancing Thurman Fitzgerald's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
33 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
33 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Scientist) rank 3. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
36 |
A rival researcher blackens Thurman Fitzgerald's name or steals Thurman Fitzgerald's research. Gain a Rival. |
7 |
39 |
Voluntarily left Scientist |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Accepted a deal with criminal or other figure under investigation. |
8 |
42 |
Became a Merchant (Broker). |
8 |
46 |
A good deal ensures Thurman Fitzgerald is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
Thurman Fitzgerald's ship or starport is destroyed by criminals. Gain them as an Enemy. |