Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Commanding officer takes an interest in Tommy Bluit's career. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Make an unexpected connection outside Tommy Bluit's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Became a Citizen (Worker). |
8 |
48 |
A new romantic starts. Gain an Ally. |