Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Troy Heriot do not know what happened to Troy Heriot. There is a gap in Troy Heriot's memory. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Troy Heriot's ship is damaged, and Troy Heriot have to hitch-hike Troy Heriot's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Gained a contact. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Returned to Merchant (Free Trader). |
7 |
43 |
Troy Heriot's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Switched to Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Troy Heriot's normal circles. Gain a Contact. |