Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Turner Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Turner Grain far from home. |
3 |
22 |
Returned to Drifter (Wanderer). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Turner Grain do not know what happened to Turner Grain. There is a gap in Turner Grain's memory. |
5 |
27 |
Failed to qualify for Infantry (Army). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Contact with Government. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
34 |
Attempted a risky adventure and was wildly successful. |
7 |
35 |
Voluntarily left Scavenger |
7 |
35 |
Became a Agent (Intelligence). |
7 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
39 |
Continued as Agent (Intelligence). |
8 |
41 |
Gained a contact. |
8 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Agent (Intelligence). |
9 |
47 |
Turner Grain's work ends up coming home with Turner Grain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |