Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Tyler Duffey's Contacts or Allies betrays Tyler Duffey, ending Tyler Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Tyler Duffey's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Gained a contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Tyler Duffey is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Tyler Duffey's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Tyler Duffey out of business. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Tyler Duffey's Contacts or Allies betrays Tyler Duffey, ending Tyler Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
48 |
Attacked by enemies that Tyler Duffey easily defeat. |
9 |
48 |
Gain Enemy if Tyler Duffey don't already have one. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |