Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Uengdauerr Kokkua Arrgvoe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Uengdauerr Kokkua Arrgvoe fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Uengdauerr Kokkua Arrgvoe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
26 |
Make a breakthrough in Uengdauerr Kokkua Arrgvoe's field. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Uengdauerr Kokkua Arrgvoe from Uengdauerr Kokkua Arrgvoe's work. |
5 |
31 |
Voluntarily left Scientist |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Vessel participates in a notable military engagement. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Uengdauerr Kokkua Arrgvoe join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Failed to qualify for Courier (Scout). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Nearly killed. Owe 17,500 for medical bills. |
9 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Spent the college years partying. |
9 |
48 |
Graduated. |