Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Assigned to an urbanised planet torn by war. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Thrown into a brutal ground war |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Voluntarily left Cavalry |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Attacked by enemies that Vernie Askew easily defeat. |
5 |
32 |
Gain Enemy if Vernie Askew don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Vernie Askew's Contacts or Allies betrays Vernie Askew, ending Vernie Askew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
43 |
Spend several years jumping from world to world in Vernie Askew's scout ship. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Failed to qualify for Enforcer (Rogue). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Gained a contact. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |