Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
A mission goes wrong; Vernie Terry and several others are captured and mistreated by the enemy. Gain Vernie Terry's jailer as an Enemy. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Drafted into Surveyor |
7 |
39 |
Became a Scout (Surveyor). |
7 |
41 |
When dealing with an alien race, Vernie Terry botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Psychologically damaged by Vernie Terry's time in the scouts. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Good fortune |