Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Vester Ahern left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Nearly killed. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Vester Ahern spend a great deal of time on the fringes of Charted Space. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Vester Ahern have no idea what happened to Vester Ahern – they found Vester Ahern's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Flight (Navy). |
5 |
28 |
Became a Drifter (Wanderer). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Vester Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Enforcer (Rogue). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |