Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
A revolution, attack or other unusual event throws Vester Mcarthy's life into chaos, forcing Vester Mcarthy to leave the planet. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
31 |
Given specialist training in vehicles. |
5 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
34 |
Voluntarily left Intelligence |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Army (Infantry) with the new title Private. |
6 |
37 |
Assigned to a planet with a hostile or wild environment. |
6 |
38 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
38 |
Continued as Army (Infantry). |
7 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
42 |
Moved to a new world. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Became a Scout (Courier). |
9 |
47 |
Psychologically damaged by Vester Mcarthy's time in the scouts. |