Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Virgil Connell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Victim of a crime |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Win a prestigious prize for Virgil Connell's work. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Virgil Connell's trade routes and contacts, forcing Virgil Connell to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
45 |
Contact with Government. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Severely injured. Owe 25,000 for medical bills. |
8 |
47 |
Gain Enemy if Virgil Connell don't already have one. |