Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Win a prestigious prize for Walter Fuller's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Good fortune |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Make a breakthrough in Walter Fuller's field. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Cheated in some fashion, advancing Walter Fuller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
Gain an Enemy |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |