Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Walton Coleman join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Walton Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
A notable academic consults with Walton Coleman about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Walton Coleman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Walton Coleman's faith. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Walton Coleman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
41 |
Contacted by an underground psionic group. |
6 |
42 |
Graduated. |
7 |
42 |
Became a Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
43 |
Make an unexpected connection outside Walton Coleman's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
A sudden war destroys Walton Coleman's trade routes and contacts, forcing Walton Coleman to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |