Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Wash Jones is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
Wash Jones accepted an offer of inducements to betray Wash Jones's faith. Gain 60,000 in cash. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Wash Jones have no idea what happened to Wash Jones – they found Wash Jones's ship drifting on the fringes of friendly space. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Wash Jones have been following false teachings! |
8 |
36 |
Switched to Drifter (Wanderer). |
8 |
39 |
A new romantic starts. Gain an Ally. |
8 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
43 |
Betrayed by a friend. One of Wash Jones's Contacts or Allies betrays Wash Jones, ending Wash Jones's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Returned to Believer (Holy Warrior). |
10 |
45 |
Wash Jones have been following false teachings! |
11 |
45 |
Returned to Drifter (Wanderer). |
11 |
49 |
Attempted a risky adventure and was injured. |
11 |
49 |
Injured. |
11 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
49 |
Retired at age 49. |